An argument against using video games as a scapegoat for the violence in society

an argument against using video games as a scapegoat for the violence in society Brianna vallet “can playing video games be beneficial for your brain in the long run ” the nerve blog 18 11 2010 web 11 11 2013 this article is a positive one about the video games and, of course, the beneficial qualities of playing them, such as using different parts of the brain and improving hand-eye coordination.

The appeal and attractiveness of violence in video games make it hard for society to clamp down on who plays the games impressionable minds such as children, or people with mental instabilities are able to buy the games easily and possibly become influenced by them to replicate what they are doing in the games in real life. I've read in a few posts lately (i just came back to ats lately, took a hiatus), and saw more than a few people who are still pushing the old, tired scapegoat of violent video games being a contributing factor to a rise in violence. However, a lot of people posting here, including nathan, take it for granted that because the people who take a stand against violence in video games are often moralistic, hypocritical, non-gamers, they don’t have the evidence behind them. Does violence in the media produce violence in the real world whether violence depicted in the media causes violence in the real world has been a topic of debate for a number of years nowadays the argument seems more prevalent as different types of media are all around us every moment of the day, along with ever increasing reports of violence.

Best answer: i wrote an essay on this for english on how video games are being witch-hunted in modern day american society i hope this helps no longer a duck hunt: the witch-hunt on video games in arthur miller’s the crucible, miller makes a commentary on moral panics in society by writing about the salem witch trials that. And attempts to blame the wider culture for violence have stumbled over both more detailed scientific analysis and larger social trends: violent crime has plunged since 1993, while the overall violence in movies and video games hasn’t budged. A few days ago, a review of 300 studies on violent video games and children’s behavior was released by the apa task force on violent media the report concludes that violent video games present a “risk factor” for heightened aggression in children and call for a revamping of the video game rating system that took more notice of violence and for games. This isn’t the first time video games have become a scapegoat for those who would rather not address the hard issues of violence in america.

Violent video games desensitize players to real-life violencein the article it state that the study found that just 20 minutes of playing a violent video game can cause people to become less physiologically aroused by real violence people desensitized to violence are more likely to commit a violent act other reason is that by age 18. [the researchers argue that even a small amount of violent behavior triggered by seeing it in tv or video games is unacceptable for society and that video game violence should be regulated] ough, kj & erwin, pg (1997) children's attitudes toward violence on television the journal of psychology, v131, july, 411-15 [the. Video games have once again been in the firing line of headlines recently, something that we’re all used to, especially in times of violence but as well as a recurring debate, there is an unprecedented decision in the headlines this year. The argument that “well, i played video games and it was a waste of time and kept me from talking to people” only tells me either 1) the person saying this is a liar who just wants to score points on the internet or 2) a statistical abnormality.

They're just using video games as scapegoat, because they couldn't bring up their kids properly if they can't teach their children how to behave, and that violence is wrong, (even though we all know who gives a damn, because violence does rock, to a certain extent, against certain people,) then they're the ones we should be trying to remove. People play violent video games in europe and asia, and they do not have even a fraction of the amount of gun violence we have, or even violent crime in general that suggests whatever role violent media plays is so small that it's not worth considering when we know what the actual causes are. Video games get finger pointed as the reason behind the actions because society is desperate to find a single cause that they can rally against in the hopes of preventing future occurrences of such violent acts, but the reality is that there are probably many factors that contribute to someone reaching the mental state where. Opponents of violent video games like to use scenarios like this as the driving force behind their attacks on the video game industry the statistics are surprising for those that think there is in fact a link between video game violence and violent tendencies in youth on the fbi’s website, in an article crime in the united states, 2008, it.

Violent video games will continue to be the scapegoat for a bigger issue, which is a lack of involvement of parents in raising their children and the desire to blame that involvement on external factors. Violence in video games, as in films, books, comics, on the news or any media format can and will be used as a model for people who are already commited to performing an act of violence but that in no way substantiates the argument that said media is providing motivation and or justification for violence, aka turning otherwise. The most common argument against video games is that of video games promote violence, killing, crime, sex, and drugs etc a counter argument commonly used by the video game community is that playing these games does not encourage such abhorrent behavior playing a shoot-em-up game does not cause most people to go out and.

The argument that games are entertainment alone may have held more water in the days of pac man and space invaders (and truthfully, i can still dispute that) but today’s video games have elaborate narratives, plot development, voice acting, extensive artwork, themes, motifs, and characterization as justice scalia wisely. In conclusion, the argument that video games cause violence is ridiculous the attack on games is an attempt to draw the eye from the bigger problems that we are facing as a country in my eye, the fact that video games are violent is nothing to worry about. 3 § lynne namka § tidbits of information about anger and violence § emotional rumination vs thoughtful reflection o using methods from. I see very little correlation between video games and gun violence from this quote i see a child who has been exposed to firearms and taught to shoot at a young age by older family members maybe this is the issue we should be focusing on however, it should also be noted that those in the country are often susceptible to dangers, such as.

The oldest is the heavier video game player, shows less violence and increased self control after playing video games, however, he becomes verbally a bigger jerk to his brother my youngest shows much more violent tendencies before he plays video game, and when he does, his violent tendencies decrease, and is much more pleasant to his. The problem with patriarchy i'd like to take a short break from writing about video games specifically and focus on another often-mentioned feminist theory that is constantly brought up when discussing gender issues patriarchy theory. Video game violence argumentative essay “if video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 32 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violenceinstead, youth violence has been decreasing. For english i have to write a research paper and i chose to write about violence in video game so i was wondering what the videog gaming community thought of this personally i do not think that video games cause violence.

Violence and video games and whatnot february 15, 2013 musing, news view all 6 comments so i got involved in a debate online recently about violence in video games, in the aftermath of the latest shooting tragedy in the us. In 1994, senator joe lieberman led hearings on violence in software entertainment (video-games) and their effects on society this hearing, along with others by a wisconsin senator, led to the creation of the esrb, a rating system for video-games even earlier, in 1985 the parents music resource center led a crusade against. Similar to other forms of media, video games have been the subject of argument between leading professionals and restriction and prohibition often these bouts of criticism come from use of debated topics such as video game graphic violence, virtual sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or.

An argument against using video games as a scapegoat for the violence in society
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